Monday, 23 August 2010

Lardy TV

Well done to Rich "Kriegs-Spielberg" Clarke on the tutorial videos for 'Sharp Practice' rules that now been loaded up to You Tube. In the three short films Big Rich and the debonair Sir Sidney Roundwood demonstrate the key mechanisms in this increasingly popular rule set. Just go to http://www.youtube.com/watch?v=YhhsFI_CuBo or head off to youtube and search on toofatlardies.

A similar film on Bag The Hun is already in the pipeline and casting begins soon.

Monday, 16 August 2010

Battle of Britain Week

The BBC is running a short series of what I assume are five reports on the Battle of Britain. The first is about four minutes long and can be heard online at http://news.bbc.co.uk/today/hi/today/newsid_8916000/8916623.stm

Saturday, 20 February 2010

Lard Island News

The latest updates to Lard Island News includes an interview with yours truly on BTH2. Read it at http://toofatlardies.co.uk/blog/?p=105

Saturday, 13 February 2010

BTH2 is now available.

With the print version of BTH2 due for released on 22nd Feb Big Rich is now taking advance orders for BTH2 on www.toofatlardies.co.uk. The 78 page perfect bound hardcopy will set you back a competitive £15 with PDF at £9.

Rich is alo offering etched plastic 'bogeys' for just £5 a bag.

Get an independent initial view of the rules from Timbo here: http://timbo74.blogspot.com/2010/02/bag-hun-2-first-impressions.html

Dakka Dakka Dakka

Monday, 25 January 2010

New Cover Image

Thought you might like to see the new cover image for BTH, a style that will be familiar to those who spent their pocket money on Commando comic books.
Dakka Dakka Dakka
Enjoy.

Saturday, 23 January 2010

Modelling Malan's First Rule

One of the changes we made late in the day in BTH2 relates to firing...gone are bursts of various seconds duration. Instead we have four options when firing. These are scientifically titled "Squirt", "Short Burst" "Burst" and "Long Burst", phrases that meant something to those whose whose actions we recreate. Longer bursts may make a hit more likely, but they can be wasteful on ammo (and are impossible at some angles of deflection anyway).

We settled on this reclassification as we felt it a little unrealistic that players always know exactly how much ammo they have remaining. By using these generic terms we were able to stop players becoming accountants rather than pilots. Instead, we use a cumulative totalling of the number of 1's thrown when firing to dictate when the ammo runs out. Thereby, once the fight gets going, you are never quite sure when the sound of guns pumping will be replaced by the dreaded out-of-ammo 'click' (although you will know when you are getting low). We found this added atmosphere to the game and gave players more to think about, making them more inclined to fire in shorter bursts.

This is in keeping with Sailor Malan's first rule of aerial combat:

"Wait until you see the whites of his eyes. Fire short bursts of 1 to 2 seconds and only when your sights are definitely 'ON'"

Wednesday, 2 December 2009

A Letter from S/Ldr Johnny Danger

Dearest Majorie,

You will by now hopefully have received word that your husband and my dearest friend, Ronnie, is a POW in Italy, and I thought I might write you these lines so that you may understand a little more about the sequence of events that led up to his capture.

Thoughout the past months we Malta based Spitfires have had a rough time of it I can tell you, and hence have been keen to take any opportunity of putting one back on the nose of the Hun. So it was that I applied to the WingCo for permission to take a few chaps over to Sicily early one morning and drop a couple of bombs on the blighters whilst they were having their morning sausage. The Winco agreed, and I called for volunteers to go with me. Ronnie was among those who came and I was delighted to have him flying as my wingman, along with Harry Deadwood, whilst Sgt Barnes (you remember him from our days at Biggin Hill, he was the Barbadian chap that got the DFM in June 1940) and Teddy Cross-Batter tooled up with 500lb bombs with which to awaken the Boche. We took off at 0430 and made landfall in good time for daylight, but some miles further up the coast than I would have liked. We’d agreed previously that Sgt Barnes section would run in low and deliver the wake up call whilst Ronnie, Harry and I waited up sun to keep an eye out for any early risers. Lo and behold, just as the other pair made their run into camp I noticed the sun glinting off metal at 12 o’clock low, and spotted a group of four Me109’s at about 20,000 feet. I called Tally Ho and as we moved in towards them Ronnie called in that he could see another group moving round behind us from our 9 o’clock. I told him to keep an eye on them whilst we drew towards the first group. We held the altitude advantage and, as we were coming out of the sun it seemed likely that the Jerries had not seen us. We pushed over to make a diving run but they must have seen us, for they quickly pulled up and our two formations zoomed through each other. The closing speeds were so quick that I had scarely had a chane to switch off the safety on my guns, let alone perchance a shot. I ordered a hard break to the right and was relived to see both Ronnie and Harry were still with me. A glimpse over my shoulder showed that the first groups of Me109’s had broken into pairs and were manoeuvring back round behind us. Further below them I could see the other section coming round also. Over the R/T I could hear that Sgt Barnes had started his run over the airfield – in the face of some pretty fearsome flak to boot - and out of the corner of my eye I saw the smoke that was climbing skyward from a building that looked like it might have been a mess hall – Good old Barnes, looked like he’d been right on the button. I pulled the spit into a hard turn and saw Ronnie do the same. After a series of twists and turns I managed to get lined up on one of the second bunch of Me109s – This was one of the newer F, or “friedrich” variants that the Huns are using these days. I gave him a six second squirt and saw my tracer curve into his wing root. I felt sure I had got him when suddenly he exploded in a mighty ball of flame (when I arrived back at Takali I found a piece of his fuselage had embedded itself in my engine cowling!). The hun inside didn’t stand a chance, poor blighter. Sweating, I hauled the Spit back level to take a look around me.

Then a warning call from Ronnie alerted me that a Hun was on his tail. I had been so busy concentrating on my own target that I had not been able to help my wingman. In a flash I swung the Spit round and tried to line up on the Jerry but it was obvious from his manoeuvring that he was a crack pilot. I told Ronnie to break left so I could get a clear shot at the Hun but as I did so I saw tracer fly past my cockpit. In an instant I felt my aircraft shudder and had a feeling in my shoulder as though someone had walloped me with a cricket bat. One of the other Jerries had obviously lined up on me whilst I was about the pop the chap on Ronnie’s tail. This unfortunately threw me off my mark and the Hun behind Ronnie hit him with a long burst. Ronnie’s engine immediately gave up the ghost and his Spit performed a long, slow roll to port and began to loose altitude. A long trail of white smoke began to tail behind him as he descended. Quickly I pulled myself back together, and squeezed off a burst at the Hun, enough at least to send him scurrying out of the fight, gloating no doubt over his victory. I watched Ronnie’s aircraft as it descended about 10,000feet, willing him all the while to bail out. But he’s a strong fighter that husband of yours, I could see he was wrestling with the controls of his Spit right to the end, and as I swooped back low to evade the by now circling gaggle of Me109’s behind me, I saw Ronnie execute a textbook belly up landing in a vineyard – luck blighter. Risking all, I circled the field but could not find a landing site, and even if I had I am sure the Huns would have bagged me too. I saw Ronnie scramble out of the wreckage and wave me away as I opened up the throttle and headed for the coast. To my right I could see some buildings on the apron of the airfield were a smoking ruin and ahead of my I could see the rest of the flight as they tore off home at zero feet and at high speed. We all made it back to Takali, where I was able to get my wounded shoulder looked by a lovely Maltese nurse.

Later that day one of our photo reconnaissance Marylands flew over the airfield and got some great shots of the damage Sgt Barnes and Teddy had done with their five-hundred pounders. Ronnie would have been proud.

Yours as ever,

Squadron Leader Johnny Danger

Tuesday, 17 November 2009

Where are we?

Have had to spend time reducing the physical size of the rules because there are simply too many pages to balance the finances when we go to print, so at the moment I'm reformatting to fit a quart into a pint pot. Rich is sending me through the last of the artwork today - so we're nearly done.

I will post latest aircraft data table to playtesters group and welcome feedback - especially re: duration of fire in seconds.

Nick
Sent by BlackBerry® wireless device

Wednesday, 11 November 2009

Remembrance

Looking for something to do on the 11th hour of the 11th month? Spend two minutes planting a virtual poppy on the Royal British Legion Web page. Zoom in to an exact spot anywhere in the world.
Visit:  http://www.britishlegion.org.uk/

Sent by BlackBerry® wireless device

Tuesday, 3 November 2009

Battle of the Lard Sea

Worked up a final playtest this week that was played at Lard Island. It was a bit experimental because I wanted to know how big a game we could squeeze into a two hour slot. The game was set against the background of the Coral Sea campaign, and pitched a Japanese air strike against a US Yorktown class carrier, with a weakened escort of just four destroyers. The bulk of the US air strength was off on a simultaneous raid on the IJN fleet so the US players were left with a relatively light CAP. The relative strengths were as follows:

IJN Soryu attack force:
9 x Zero fighters
18 x Val dive bombers
6 x Kate Torpedo planes

USS Numnutz force
4 x Douglas SBD Dauntless on anti-torpedo plane patrol
4 x F4F-3 wildcats airborne on combat air patrol.
USS Numnutz
4 x large escort destroyers.
8 x F4F-3 on deck scramble.

The Japanese plan of attack was to split their dive bombers into two groups of 9. The first group was briefed to attack the destroyer escorts and suppress flak whilst the second group went for the carrier. The overall commander would come in last with the torpedo bomberts to deliver the coup de grace. The three shotai of zeros were to fly top cover.

Using radar, the USS Numnutz directed the patrolling aircraft onto the incoming japs, and the game started with the dauntlesses spotting the dive bombers. The SBD's, deployed in two pairs, climbed boldly to the rescue, but before they were able to make an impact the zeros, boasting three junior aces in the 9 aircraft deployed, exerted their superior influence and two of the scout planes were taken out (one exploding and the other suffering catastrophic structural failure from which the crew were unable to bail out.

Making use of whatever bonus cards they could, the Vals closed in on the closest escort destroyer, and although one was lost to flak, the ship suffered a near miss which proved sufficient to buckle her hull and she was forced to come to a halt.

In the meantime the Numnutz had put her head to the wind and launched 8 wildcats into the fray. These began mixing it with the Vals, but the interfering zeros protected the dive bombers well. Another destroyer was attacked by the Vals, but without effect and flak claimed another victim.

By now the skies were a swirling melee. The mainly veteran japanese crews holding their formations well amidst US attempts to break them up.

At this point time caught up with us and we ended the game. Reading back it may seem that we didn't get that far, but considering we spent time explaining various aspects of the new rules the consensus was that we had achieved a good deal.

So now it's final edits, adding examples, final artwork and we're done.